Vampire

Archetype: Undead
Size: Average (0)
HP: 22, AC: 0, ACT: 7
BRT: 3, DEX: 3, WIT: 1

Blood Frenzy: The smell, tastes, or sight of fresh blood gives vampires +1 die on all rolls. Claws (1): 1d6 damage. Bat Form: Vampires can turn into a group of bats. Resistance to Physical Attacks. Vampiric Bite (2): The bite of a vampire (considering the victim lives) has a 50% chance of transforming the victim into a vampire within 1 week. Immune to Poisons/Toxins/Disease.

Vampires are undead creatures who have the ability to spread vampirism by biting their victims. Vampires are by nature evil and feed on fresh blood which keeps them alive. Their hunger is unquenchable and they search nightly for their victims. Vampires will often inhabit an area close to a feeding ground. They hate sunlight and garlic.