Trimera

Archetype: Monster
Size: Giant (+2)
HP: 35, AC: 1, ACT: 7
BRT: 4, DEX: 2, WIT: 2

Bite (1): 2d6 damage. Claws (1): 2d6 damage. Immune to Poison/Toxin. Magic (1): LVL 4. White Light Beam Breath Weapon (1). Short range. 5d6 damage. Lightning Breath Weapon (1). Close range. 4d6 electric damage. Napalm Breath Weapon (1). Close range. 3d6 fire damage. A trimera can use each of its breath weapons twice per day.

Trimeras are the horrible amalgamations of leoxs, cleatons, and xixs fused together by the boom fissures during the Boom War. Trimeras are powerful creatures and often use magic and cunning to subdue enemies. They sometimes command armies. They seek power and are greedy. They love gold and wealth. Trimeras build castles and other fortifications in which they live.