Steel Worm

Archetype: Construct
Size: Enormous (+6)
HP: 70, AC: 4, ACT: 8
BRT: 4, DEX: 3, WIT: 2

Bite (2): 4d6 damage. Fire Breath. Short range. 3d6 damage. Immune to Poison/Toxin/Disease. Spike Launch (1): Short range. 2d6 damage. Steel worms can fire biomechanical spikes from their body. These spike regrow over time. Swallow. On a bite attempt with an MoS of 4+, the steel worm will swallow targets of average or smaller size. The bowels of a steel worm are filled with magma (3d6 damage per round).

Steel worms are huge, mechanical worms leftover from ancient days of the Galeosphere. For eons these massive creatures have carved endless tunnels within the Galeosphere as they burrow and consume rock and metal to survive. Nearly indestructible and ageless, steel worms are always at work beneath the surface. These metal beasts breathe fire and smoke and consume everything.