Seaclops

Archetype: Humanoid
Size: Giant (+2)
HP: 25, AC: 2, ACT: 6
BRT: 3, DEX: 2, WIT: 2

Control Sea Animal (3): Small radius. A seaclops can attempt to control a sea creature. NPC sea creatures resist control on a d6 roll of 6 (otherwise WIT check). Light/Heavy Weapon (2). Water Breathing.

Seaclops are giants of the seas. These ancient folk rule underwater kingdoms and live in grand underwater castles. They are tough warriors on land and in the sea. Seaclops live long lives. They have the ability to call upon sea creatures to aid them in combat. They often use slurgoths as mounts. They are quick to anger and fast to fight. They are full of pride and slow to admit wrongdoing.