Psionic Worm

Archetype: Monster
Size: Massive (+4)
HP: 45, AC: 3, ACT: 8
BRT: 3, DEX: 1, WIT: 5

Immune to Mental Attacks. Immune to Poison/Toxin/Disease. Psionic Deep Bass Blast (2): Long range. 3d6 damage. Psionic worms can create concentrated beams of psionic energy that sound like deep bass hip hop music. Psionic Tear (2): Short range. 2d6 damage. Psionic tear literally tears the victim apart piece by piece. Resistant to Physical Attacks. Resistant to Magic. Sense Death. Psionic worms are aware when another of their species has died. Telepathy. Psionic worms can communicate with one another telepathically over a distance of many light years.

Psionic worms are super smart levitating worms that come from the Antiverse. They are Antiverse Far Away Land’s equivalent of olantas (minus the awesome shell).

Psionic worms are born from the dark, sapient star called Malorian around which Antiverse Far Away Land orbits. These creatures rule the world of Anti Far Away Land. They have constructed elaborate cities and temples and reside over vast swaths of land. Psionic Worms have enslaved numerous species to do their will. They keep private armies and make war on their darkened world.

Psionic worms are deeply interested in the secrets of Second Space and other spheres of existence. They will often create portals by which they can enter and explore these foreign realms. When doing so, they are almost always accompanied by small armies of enslaved gloom elves, orka, and dwarves.

In battle, psionic worms rarely fight one-on-one as they are almost always guarded by their henchmen. However, in the rare chance that one might encounter these creatures solo, be prepared for psionic carnage as the worm will let loose with all manner of terrible attacks. These attacks are almost always of a direct damage nature and are designed to cause maximum pain to the target.