Phantom

Archetype: Ethereal
Size: Average (0)
HP: 18, AC: 0, ACT: 5

BRT: 1, DEX: 2, WIT: 1

Flight. Ghoulish Touch (1): 1d6 damage. Possession (2): Phantoms can take over a target body. A WIT check can be made to avoid this. If possessed, make a WIT check each round (opposed roll) to escape possession. Immune to Poisons/Toxins/Disease. Immune to Physical Attack in Non-Corporeal Form. Non-Corporeal Form. Phantoms can enter a non-corporeal state 3 times per day. This form lasts 1d6 rounds.

Phantoms are ethereal creatures who have forgotten who they once were. They often appear like mists or in the disfigured form of the creature they once were. Phantoms come from the Gray Planes and have either wandered in, or found themselves trapped in the Materiosphere. They have a strong dislike for living creatures as well as bright light.