Nobmas

Archetype: Humanoid
Size: Small (0)
HP: 6, AC: 0, ACT: 5
BRT: 1, DEX: 1, WIT: 1

Light Weapon (0). Telepathy. Long range. Nobmas can communicate telepathically with other nobmas. Bite: 1 damage.

Nobmas are the side effects of spells which are either extremely powerful or cast incorrectly. Nobmas normally exist only in Second Space. However, when a powerful spell is cast outside of Second Space, a nobmas can be blinked into existence. This abrupt departure from their homeworld angers and frustrates the creatures simultaneously causing them to go insane. They act out physically by eating and destroying anything they can get their hands on. This includes living creatures.

Most often, nobmas are created whenever a wish spell is used. As soon as the words are spoken, 1d6x50 nobmas are created within a three mile radius of the wish. These nobmas are enraged and highly frustrated at having been removed from Second Space.

Although fairly weak, nobmas often live in large groups. A group of nobmas is called a frenzy. Renowned explorer and all around narcissist Blaine McDaine is reported to have met his demise when he came upon a frenzy of nobmas that he inadvertently created after wishing himself out of the clutches of a flame gut dragon. Already upset at having to waste the spell, McDaine’s day got much worse when he encountered the frenzy of famished nobmas who set about devouring the intrepid explorer.

Nobmas wish only to feed and break things. They take great pleasure in the shattering of glass, smashing of wood, and crushing of stone and bone. They are an imaginative lot who often come up with insane plans to do as much damage as they possible can. They blink out of existence (from any realm other than their home realm of Second Space) in 2d6 days.