Mushroom Folk

Archetype: Plant
Size: Average (0)
HP: 13, AC: 0, ACT: 5
BRT: 1, DEX: 1, WIT: 2

Light/Heavy Weapon (1). Magic (1): Equal to LVL. Spore Cloud: Tiny radius. 1d3 damage. Causes hallucinations. Night Sight. Weakness to Extreme Heat/Cold. Immune to Poisons/Toxins. Resistance to Electricity.

Mushroom folk are sentient fungus creatures who live deep underground in caverns and fungal cities far away from the prying eyes of surface dwellers. They are a primitive lot but are intelligent and use crude weapons in combat. Some mushroom folk are said to be poisonous and have the ability to create hallucinogenic clouds of spores.