Harolds

Archetype: Construct
Size: Average (0)
HP: 24, AC: 2, ACT: 5
BRT: 2, DEX: 2, WIT: 2

Energy Weapon (1): Short range. 1d6+2 damage. Harold units often use retrofitted soracan parts to create low-level energy weapons. Light/Heavy Weapon (1). Radio. Harold units have built in radios that allow them to communicate with other Harold units up to 3 miles away. Various Sensors. Harold have various sensors that detect motion, thermal signatures, atmospheric changes, etc.

Harolds are constructs originally created by the soracan to impersonate and infiltrate the human city of Londol so that the soracan might destroy it. However, the soracan had no clue as to what a human was or how a human really acted so their Harold units stood out and were destroyed one by one as the humans caught on to the lame soracan plan. The last Harold unit to be created by the soracan was known as Harold 66. Rather than be found out and dismantled like his 65 previous siblings, Harold 66 abandoned his mission and instead explored the world. It was in the Soracan Graveyard of the Kor Desert that Harold 66 found that he had a purpose in life, that like his soracan masters, he too was a fully sapient being.

 

At some point, Harold 66 founded a group known as the Teknians. This group was composed of humanoids and constructs who viewed technology as a sacred thing. Harold 66 grew to become a god in the eyes of his followers and with their help, began to construct the second wave of Harold units.

 

Harold units serve the Teknians and Harold 66. They are warrior constructs who employ a variety of melee and ranged weapons, most of which are retrofitted remains of disassembled soracan. Each Harold unit is unique in that it is handmade and programmed by Harold 66. This programming is often updated with patches as Harold 66 takes the next step to creating a facsimile of himself.