Hallucinocorn

Archetype: Monster
Size: Average (0)
HP: 25, AC: 0, ACT: 6
BRT: 2, DEX: 2, WIT: 3

Hallucinatory Pattern (2): Close range. A hallucinocorn can use its colorful body to make its victims hallucinate. In order to avoid the hallucinatory effects, the target must make a WIT check. While the victim is hallucinating, the hallucinocorn will run away. Teleport: Long range. A hallucinocorn can teleport 1d3 times a day. Trample (1): 2d6 damage.

Hallucinocorns are magical creatures whose bodies look like swirling rainbows. These are rare creatures on FAL. They often use the patterns in their bodies to invoke hallucinations in those that see them. Some hallucinocorns are said to be able to teleport short distances. They are like fairies. They desire grass and tranquility. Quick movement scares hallucinocorns. They live in nests.