Golus

Archetype: Monster
Size: Giant (+2)
HP: 30, AC: 1, ACT: 7
BRT: 2, DEX: 1, WIT: 4

Bend Will. Farsight: Farsight allows a golus to see through the Materiosphere/Second Space and pinpoint specific golus portal destinations. In order to use this ability, the golus must spend one day in a meditative state. Flight. Life Leech (2): A golus can leech 1d6 HP per round from any target within a small radius. This HP is added to the creature’s HP score (not to exceed the maximum score). Tentacle Lash (1): 1d6+1 damage. Golus Portal: A golus can open a portal into the Materiosphere/Second Space once a day.

Golus are creatures indigenous to the realm of Second Space. A golus will often enter the Materiosphere out of curiosity and a desire to consume the memories of living beings (golus love to collect memories). These memories are added to their own. Once in the Materiosphere, a golus will search out its prey so that it may consume the memories of the creature. A golus must feed on memories in order to exist outside of Second Space. Within the confines of its own realm, a golus can feed on residual energy within Second Space.

In combat, a golus uses its ability to leech life in order to kill its victims. Once the victim is dead, the golus will consume the remains in order to collect the memories of the victim. During this time, the golus adds these devoured memories to its own.

Some species hunt golus and use them as navigators aboard starships. The golus is generally imprisoned and forced to open portals under threat of death. In exchange for this service, the golus is fed living creatures for their memories.