Fell Spirit

Archetype: Ethereal
Size: Average (0)
HP: 22, AC: 0, ACT: 6
BRT: 1, DEX: 2, WIT: 2

Claws (2): 1d6 damage. Dislike Light. Freezing Gaze. Close range. 1d6 damage. Frozen 1d3 rounds. Can be avoided with a WIT + Arcane check. Immune to Poison/Toxin/Disease. Magic (2): LVL 4. Night Portal. Create portals to and from the Gray Planes. They can only be opened at night. Non-corporeal State. Equal to LVL times per day. Immune to physical attacks in this state. Can move through solid objects.

A fell spirit is the spirit of a once living being that died as a result of revenge. Fell spirits live with the rage of that death played over and over in their twisted minds. Fell spirits despise light and fire. They desire to enact their built up rage on the living. Fell spirits move in silence and use stealth to attack their victims. Fell spirits live in the Gray Planes and use night portals to travel to other realms.