Dwaller

Archetype: Monster
Size: Giant (+2)
HP: 27, AC: 2, ACT: 5
BRT: 3, DEX: 3, WIT: 1

Hook Stab (2): 2d6 damage. Dwallers have bony hooks at the end of their tentacles which they often use to stab their enemies. Tentacle Grab (2). 1d6+1 damage. Victims of the tentacle grab can make a BRT check versus the dwaller each round to escape. The dweller may thrash the victim about (50% chance) which results in damage. Tentacle Slap (2): 1d6 damage. Water Breathing.

Dwallers are aquatic creatures that live in dark, subterranean pools and deep seas. Dwallers will try and grab their victims and pull them into the water. Dwallers are blind and sense movement through vibrations and powerful sonar. Dwallers can enter a hibernation state and live for years without food. If a dweller is awoken during this period it is intensely angry.