Wight

Archetype: Undead
Size: Average (0)
HP: 21, AC: 0, ACT: 7
BRT: 3, DEX: 2, WIT: 3

Icy Embrace (2): Treat the icy embrace as a grapple/hold. The victim takes 1d6+2 damage per round if they are held in the wight’s embrace. Icy Touch (1): The touch of a wight will drain 1d6+1 HP from the victim. Teleportation: Short range. 1d3 times per day. Immune to Poisons/Toxins/Disease. Dislike Fire and Light.

Wights are evil spirits, angered souls who for some reason were unable to find rest in the Gray Planes. They inhabit ruins and abandoned dwellings and are drawn to places where terrible tragedies occurred. In combat, wights appear and disappear, moving around their enemies, teleporting and then attacking with their icy claws.