Revenant

Archetype: Ethereal
Size: Average (0)
HP: 24, AC: 0, ACT: 6
BRT: 1, DEX: 2, WIT: 3

Magic (2): LVL 8. Revenants prefer magic spells that do direct damage. Magical Scythe (2): 2d6 damage. A revenant will often carry a magical scythe. There is a 1 in 6 chance that the revenant’s scythe can remove the target’s spirit and teleport it to a holding chamber within the revenant’s castle or tower. The now “soulless” body is left alive, though spiritless.

Revenants are ethereal creatures from the Gray Planes. Revenants are strongest when in the Gray Planes (in the Materiosphere, revenants must sleep during the day). Revenants despise living beings. They use powerful magic in battle. Revenants dislike daylight and music. Revenants are ancient creatures who were created to punish and imprison those who trespass in the Gray Planes.