Archetype: Humanoid
Size: Giant (+2)
HP: 25, AC: 1, ACT: 6
BRT: 3, DEX: 2, WIT: 2
Aura of Confusion (2). Tiny radius. Anyone in range of the labyrinthor’s aura of confusion must make a WIT check versus the aura check. A failed roll indicates the victim is confused and takes –1 die penalties on all rolls. Directional Awareness. Gore (1). Pummel (2).
These giants take their name from the labyrinthine lairs they build. Labyrinthors enjoy enticing and tricking their victims into entering their mazy lairs. Once inside, labyrinthors will often play games with their victims before attacking them. Labyrinthors use their great size to overcome smaller foes in battle. They are fond of treasure and the feeling of outsmarting an opponent.