Archetype: Ethereal
Size: Small (0)
HP: 10, AC: 0, ACT: 5
BRT: 2, DEX: 3, WIT: 1
Flight. Scare (2): A hungry ghost can scare a victim into panic. The target of the scare must make a WIT check versus the TN of the Scare to avoid panicking. The panic will last the duration of the encounter and results in -1 die penalties to all rolls. Slash (1): 1d6 damage. A hungry ghost will tear, claw, and bite at a target. Weakness to Sunlight. 1d6 damage per round of exposure.
A hungry ghost is an ethereal creature with an appetite for the living. These terrifying spirits have a hunger that cannot be satiated. They feed on the living, stalking remote areas at night or during dense fogs. These creatures hide during the day as sunlight harms them. They desire only the flesh of the living. They are erratic spirits and think only of their continuous hunger.