Dementicorn

Archetype: Monster
Size: Average (0)
HP: 28, AC: 1, ACT: 6
BRT: 2, DEX: 3, WIT: 3

Gore (1): 1d6 damage. Horn of Insanity. The horn of a dementicorn creates an aura of insanity around the creature. Anyone exposed to this aura (small radius) for more than 3 rounds must make a WIT check or go temporarily insane. Magic (2): Dementicorns can cast any spell (up to LVL 7).

Trample (1): 2d6 damage.

The dementicorn is a rare creature capable of driving its victims insane. This six-legged abomination is dark purple in color. Its single horn is a prized magic item that can bring about insanity. The dementicorn is capable of casting a plethora of magic spells. Dementicorns eat meat and drink blood. They communicate with one another by stamping their feet.