Archetype: Construct
Size: Giant (+2)
HP: 26, AC: 6, ACT: 7
BRT: 5, DEX: 2, WIT: 1
Charge (2): Crush mongors will use their armored heads as battering rams on a charge. Power Slam (2): 2d6 damage. Resistance to Physical Damage: Crush mongors take only half damage from physical attacks.
These heavy-duty fellows hail from the Galeosphere. They were originally created as workhorses to help the fashioning of the Galeosphere. When the Galeosphere was completed, they were given sapience and choice as a reward. They are nearly indestructible due to their stone/metal bodies. Crush mongors love a good fight.